AI Insights · Timothy · October 2025
Top Down Games on iOS in South America: Q3 2025 Performance
Explore the performance trends of top iOS top-down games in South America during Q3 2025, with insights on downloads, revenue, and active users.
During Q3 2025, the iOS platform in South America saw significant activity among top-down games, with notable trends in downloads, revenue, and active users. Here's a closer look at the top performers:
Clash Royale from Supercell experienced a remarkable rise in weekly revenue, reaching approximately $549K by the end of September. Downloads also surged, peaking at around 302K mid-September, while active users steadily climbed from 3M to over 7.3M by the quarter's end.
Block Blast! by Hungry Studio maintained a consistent download rate, starting with 116K and slightly decreasing to approximately 68K towards the end of the quarter. Active users remained stable, fluctuating around 1M throughout the period.
Among Us! from InnerSloth LLC showed modest weekly revenue, peaking at $1.4K in late September. Downloads saw a gentle decline from 58K to 61K, while active users varied, ending at approximately 483K.
8 Ball Pool™ by Miniclip.com had a steady download rate, fluctuating around 53K to 56K. Revenue remained relatively stable, ending the quarter at $14.7K, with active users slightly declining from 714K to 555K.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. saw a decrease in downloads from 69K to 43K. Revenue remained consistent, around $1.4K to $1.8K, while active users showed a slight increase towards the quarter's end, finishing at 268K.
These insights, derived from Sensor Tower data, provide a clear picture of the top-down gaming landscape in South America for Q3 2025. For more detailed analytics and trends, visit Sensor Tower's platform.